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Crystalite Devlogs

Devlog 2: Block-by-Block

Join me on my journey towards supportless slicing in this devlog where we tackle rounding errors and optimize our methods for immense amounts of data. We will explore how specific algorithms can be used to voxelize a mesh. We will look at 3 methods to voxelize a triangle mesh and why out these I chose a specific option in the end.

Devlog 1: Beyond geometrical shapes

In this devlog, I will be explaining the fundamentals of, and some of my experiences from developing, V-Slicing, a brand-new slicing method built on simple ideas. Designed to overcome the limitations of current methods. I also showcase a test print sliced with one of the development versions. We will look at the limitations of this basic implementation of the method.

Devlog 0: Journey To Slicing's Bleeding Edge

Join me at the forefront of 3D printing innovation. In this introductory devlog, we'll explore groundbreaking slicing techniques that challenge the status quo. From conical slicing to arc overhangs, we'll examine these alternative approaches their limitations, and advantages that form the foundation for V-Slicing.